
  =======================
  contributions
  =======================
  
  Jukka Liimatta ( jukka.liimatta@twilight3d.com )
    lead programmer

  Thomas M. Carlsson ( thomas.carlsson@twilight3d.com )
    window system
    original string implementation

  Ilkka Pelkonen
    additional bitmap codecs
    
  Mikael "codenator" Kalms
    blitter module
    
  Joseph Mocanu
    beos implementation
    
  Timo Saarinen
    file system
    microsoft visual studio 6 optimizing guru
    
  Edmond Cote
    linux implementation

  Rune Vendler
    Quake III Arena .bsp importer
    
  Mikko Nurmi ( mikko.nurmi@twilight3d.com )
    .klx importer, debugging

  Francesco Montecuccoli
    WindowBase::EventKeyboard ascii charcode
    Surface::FlipYImage method
    Quake2 model reader
    recursive FileStream system
    bugfixes & improvements
    
  Mats Byggmastar
    vigorous bug hunting ;-)
    
  Juhani Honkala
    conformance testing / beta testing slave

  Daniel Kolakowski
    JPEG2000 codec
    simd_memcpy()
    improved AMD CPU caps detection

  Philip Wyett
    Visual Studio 6 workspaces, fixes

  Andrew Griffiths  
    prmath::Matrix4x4<>::RotateXYZ() bugfix
    
  Mikko "skoopperi" Lehtonen
    helpful feedback and bugfixes..

  Stefan Karlsson ( stefan@mirrorgate.se )
    OSX version of the library

  And a big thanks for everyone who has submitted bugfixes and suggestions!

  
  =======================
  technology
  =======================

  Portable Network Graphics
    http://www.libpng.org/pub/png/
    .png fileformat codec

  zlib
    http://www.gzip.org/zlib/
    .png fileformat codec uses zlib for compression

  Independent JPEG Group
    http://www.ijg.org/
    .jpg fileformat codec

  Jasper
    http://www.ece.uvic.ca/~mdadams/jasper/
    .jp2 fileformat codec

  DXTC decompression code
    http://developer.nvidia.com/view.asp?IO=dxtc_decompression_code
    .dds fileformat codec

  OpenEXR
    http://www.openexr.net
    Industrial Light & Magic library for .exr fileformat support
